Stand Alone Models
A place for all the excess models I do to advance my skills as an artist. Here are some of the projects I am proud of and what I learned from their creation and self study using all the different tools at my disposal.
Maya
For this I learned how to rig objects in Maya. Using both IK and FK handles in addition to the base rig.
Here I taught myself how to create high poly models in MAYA using 2-D images as reference material. (WIP)
A higher poly model for the purpose of larger and more complex objects using reference material.
For this I studied how to create clothing using extraction tools and how different outfits are made.
Here is my personal study on how to use Set driven keys to animate faces in MAYA
Z-Brush
A Pokémon I modeled and textured above what the original was. Looking closely at the leaves and petals show a level of detail past the base creature.
Use of images to create textures and color in Z-Brush
Photogrammetry (Kiri Engine)
Here is a brief study and demonstration of my skills in Photogrammetry. To the left is a model of a stuffed animal that took me no more than 15 minutes to create.
Animation (Unreal)
A test of assigning animations to objects in Unreal Engine.