Pocket pet simulator

by

Pocket Pet Productions

Early Gameplay of "Pocket Pet Simulator"

My Team and Role

Our team worked together from August 2025 to December 2025 and created Pocket Pet Simulator. Our Studio Pocket Pet Productions consisted of Seven Members. Two programmers, three Level Designers, one 2-D artists, and myself as the sole 3-D artist.

 

I am acting as the Sole 3-D artist and Art Lead in Pocket Pet Simulator. From when the app starts to when it closes, any 3-D asset you see was sculpted by me. From the furniture to the creatures to environmental assets I was the creator of all 3-D models.

Contributions

As the Sole 3-D artist I had relative freedom to create whatever assets however I wanted to as long as they remained in a low poly guideline set out by our producer. We decided this as a duo so as to make the texturing process easier in relation to the art style we were going for. Pixelated! In addition to 3-D models, I also worked with rigging and animations for our pets.